9/2/2023 0 Comments Fose silverlock![]() What we need to do is provide the game with a shaderpackage.This mod allows you to unequip the Pip Boy 3000 and the Pip Boy glove. As Beth has pointed out, they did not include SM2.0 support, wich is supposedly what would be in shaderpackage nr8. Our russian friends taught us that the reason why ATi Radeon 9x00 users get a CTD is because the game assigns us to shaderpackage nr8, wich doens't exist. Use the provided savegame packages to bypass this issue Pipboy pointed out that searching for the word "decal" in fallout.ini, and changing their values to = 0 avoids alot of the crashing on "attacking diffrent things/surfaces" However, this comes with the drawback of everyone loosing their head. ![]() Naaldi mentioned that by setting bUseFaceGenHeads=0 in fallout.ini, you avoid a whole ton of crashes. Google "shader how to" - for tons of information on shadersĪrufu entering house/quest CTD (location lockout, questbreaking)Įmergency signal CTD (storyline breaking) Oldblivion - the main page for the Oblivion SM2.0 -> SM1.1 project Shadershock - the main forum for the Bioshock SM3.0 ->SM2.0 project Fallout 3 Console commands Fallout script extender - FOSE mainpage settings explained (Oblivion) Thanks for mentioning it Checkist 's Fallout shader editor Used for rewriting the shaders, and recompile them to 2.0/1.x, etc. Theese are not for functionality but rather for further progress and are not needed to play the game The lone and level sands stretch far away. Of that colossal wreck, boundless and bare, Look on my works, ye Mighty, and despair!" & amp amp amp lt a href=" amp amp amp amp amp rel=1" target="_blank"& amp amp amp gt amp amp amp amp amp rel=1& amp amp amp lt /a& amp amp amp gt Doublecheck, try again and if it doesn't help, come back and ask us for help here. If it does not work, you probably screwed up. Primary Mirror Old smaller packageĪLL DONE! It should work for you now. Needed to bypass the mandatory 1 year baby crash, and other crashes. Saves (mydocuments/mygames/fallout3/saves - if the folder doesn't exist, create it) This is not recommended and only for progress & testing.ģ. Shader package (C:\Program Files\Bethesda Softworks\Fallout 3\Data\Shaders)Ĭlaviticus modified shaderpackage008 - unpack and copy to folder Primary MirrorĪn alternative is copying an existing shaderpackage and renaming it shaderpackage008. If your game starts to crash at any time in the game, despite having previously worked - go back and doublecheck all decal settings again.Ģ. ![]() If you screw these two files up, remember you can always delete them and run the launcher again to recreate them and start over. Every line it appears in, change the value at the end to =0Īlso search both files and change bUseFaceGenHeads=0. Search both files (ctrl-f in notepad) for the word "decal". ini files (mydocuments/mygames/fallout3 - if not there, run launcher once) Thanks everyone for shown interest and help. If you do not wish to get involved, then don't, but please don't be a dick about it. Please keep your criticisms to a minimum. Probably includes work on the shaders and re-enabling things. Making it look and run as good as possible. Current progress here has been through disabling things. Getting the game up and running without crashing. We have the official word from Bethesda that they use "some" (SM2.0b implied) shaders that 9x00, and similiar SM2.0 cards, can't run. Taken from and restored to its former glory!
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